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C/C++ Source or Header  |  2002-08-13  |  2.6 KB  |  93 lines

  1. // G:\quake2\baseq2\models/monsters/berserk
  2.  
  3. // This file generated by ModelGen - Do NOT Modify
  4.  
  5. #define FRAME_run01              0
  6. #define FRAME_run02              1
  7. #define FRAME_run03              2
  8. #define FRAME_run04              3
  9. #define FRAME_run05              4
  10. #define FRAME_run06             5
  11. #define FRAME_run07             6
  12. #define FRAME_run08             7
  13. #define FRAME_attack01             8
  14. #define FRAME_attack02             9
  15. #define FRAME_attack03             10
  16. #define FRAME_attack04             11
  17. #define FRAME_attack05             12
  18. #define FRAME_attack06             13
  19. #define FRAME_attack07             14
  20. #define FRAME_attack08             15
  21. #define FRAME_attack09             16
  22. #define FRAME_attack10             17
  23. #define FRAME_walk01            18
  24. #define FRAME_walk02            19
  25. #define FRAME_walk03            20
  26. #define FRAME_walk04            21
  27. #define FRAME_walk05            22
  28. #define FRAME_walk06            23
  29. #define FRAME_walk07            24
  30. #define FRAME_walk08            25
  31. #define FRAME_walk09            26
  32. #define FRAME_walk10            27
  33. #define FRAME_walk11            28
  34. #define FRAME_walk12            29
  35. #define FRAME_stand01            30
  36. #define FRAME_stand02            31
  37. #define FRAME_stand03            32
  38. #define FRAME_stand04            33
  39. #define FRAME_stand05            34
  40. #define FRAME_stand06            35
  41. #define FRAME_duck01            36
  42. #define FRAME_duck02            37
  43. #define FRAME_duck03            38
  44. #define FRAME_duck04            39
  45. #define FRAME_duck05            40
  46. #define FRAME_duck06            41
  47. #define FRAME_duck07            42
  48. #define FRAME_duck08            43
  49. #define FRAME_pain01            44
  50. #define FRAME_pain02            45
  51. #define FRAME_pain03            46
  52. #define FRAME_pain04            47
  53. #define FRAME_pain05            48
  54. #define FRAME_pain06            49
  55. #define FRAME_pain07            50
  56. #define FRAME_signal01            51
  57. #define FRAME_signal02            52
  58. #define FRAME_signal03            53
  59. #define FRAME_signal04            54
  60. #define FRAME_signal05            55
  61. #define FRAME_signal06            56
  62. #define FRAME_signal07            57
  63. #define FRAME_signal08            58
  64. #define FRAME_signal09            59
  65. #define FRAME_painb01            60
  66. #define FRAME_painb02            61
  67. #define FRAME_painb03            62
  68. #define FRAME_painb04            63
  69. #define FRAME_painb05            64
  70. #define FRAME_painb06            65
  71. #define FRAME_painb07            66
  72. #define FRAME_painb08            67
  73. #define FRAME_painb09            68
  74. #define FRAME_painb10            69
  75. #define FRAME_painb11            70
  76. #define FRAME_scan01            71
  77. #define FRAME_scan02            72
  78. #define FRAME_scan03            73
  79. #define FRAME_scan04            74
  80. #define FRAME_scan05            75
  81. #define FRAME_scan06            76
  82. #define FRAME_scan07            77
  83. #define FRAME_scan08            78
  84. #define FRAME_scan09            79
  85. #define FRAME_scan10            80
  86. #define FRAME_scan11            81
  87. #define FRAME_scan12            82
  88. #define FRAME_scan13            83
  89. #define FRAME_scan14            84
  90. #define FRAME_scan15            85
  91.  
  92. #define MODEL_SCALE        1.000000
  93.